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- On 04-Jun-97, Cameron James Bonde wrote:
-
- >What about something with only say only 10 units. But each one has multiple
- >actions. It could be something cute (worms etc). Actually cute and colourful
- >would be cool. But make it faster than C&C because theres less units.
-
- Sounds nicely, so far.
-
- >There could be only 4 movable unit building options which each have distinct
- >purposes/abilities. Each type would naturally have cool speech and graphics.
- >But not like Z, that game really annoyed me! WAIT.....hang on I'm getting an
- >idea...Maybe instead of buildings, a couple of unit types could be PLANTABLE.
- >ie they run/drive/slither about until you double click on them (or press a
- >key) then they would PLANT themselves in the ground (cool anim!) and then
- >have their BIG GUNS available. BUT to unPLANT them takes X amount of seconds
-
- Hmm, wait... never heard for anything similar... not sure would it be so
- fun...
-
- >...Strategy with realtime tension! Hence the player could choose to build
- >all plantable units or all moving/firing units or any combo, resuting in
- >different tactics every game! eg moving/firing units for storming/team work
- > and plantable units for defence/tactical advantage. Imagine reteating
- >with a planter from firing units, then getting just far enough away,
- >CURCHUNK, BAM BAM BAM! mowed the suckers! BUT will the intepid plantboy
- >hold off the advancing forces?! Thats for the player to decide! Retreat/
- >holdyourground. Maybe selected units could be directly controlable, unlike
- >C&C, so the player could consentrate on critical areas.
- >OK I here you say, 10 units = no action, well you could have units knocked
- >back by bigger explosions/hits. If they were hit by a planter they would be
- >knocked back quite away (and maybe stunned) for vital seconds.
- >That way planters could hold off an entire troop of movers if the attackers
- >approach wasnt right! (enabling a good player to embarrase a bad one!)
- > eg 2 from front & 2 from back because the planters would be very slow at
- >turning in their planted state! This would need intense thought on how to
- >attack multiple planters, otherwise wasted energy & time(for reinforcements)
- >There could be say 3 types of planters and 3 of movers. (+ maybe another
- >type) 'not enough varitiy' I hear you scream, BUT!
- >the game structure needs to be set so it SEEMS simple
-
- I have been thinking about this a little... well, I still don't see too much
- point in C&C strategy, but I think that this could be perfect for static
- stratgy.. Imagine Worms viewed from above, and you'll know what I mean :)
-
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- Nikola Smolenski - member of Team AMIGA smolensk@eunet.yu
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